Violent Videogames: Warlike Simulator

Authors

  • Anibal Bentes IIPC

Keywords:

addiction, belicism, consciential paracoma, existential inversion, videogame, violence

Abstract

The article analyzes possible disruptions to the juvenile behavior caused by battle games. It presents a brief history of the development of violent videogames and develops arguments, in the light of Existential Inversion, of the harm caused to their players. It concludes that violent games are a harmful experience, adverse in the overcoming of the consciential basement and a threaten to the peaceful and assistantial existence proposed by the Existential Inversion technique.

Author Biography

Anibal Bentes, IIPC

Servidor público do Estado da Bahia; graduado pela Escola Naval; pós-graduando em Análise Criminal; voluntário do IIPC Salvador desde 2002; professor de Conscienciologia desde 2004; verbetógrafo; tenepessista.

Published

2020-10-22

How to Cite

Bentes, A. (2020). Violent Videogames: Warlike Simulator. Homo Projector, 2(01), 136–145. Retrieved from https://homoprojector2.iipc.org/index.php/homoprojector/article/view/59