Violent Videogames: Warlike Simulator
Keywords:
addiction, belicism, consciential paracoma, existential inversion, videogame, violenceAbstract
The article analyzes possible disruptions to the juvenile behavior caused by battle games. It presents a brief history of the development of violent videogames and develops arguments, in the light of Existential Inversion, of the harm caused to their players. It concludes that violent games are a harmful experience, adverse in the overcoming of the consciential basement and a threaten to the peaceful and assistantial existence proposed by the Existential Inversion technique.
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Published
2020-10-22
How to Cite
Bentes, A. (2020). Violent Videogames: Warlike Simulator. Homo Projector, 2(01), 136–145. Retrieved from https://homoprojector2.iipc.org/index.php/homoprojector/article/view/59
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